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'Cost'-playing: paid vs. free non-functional virtual goods experiences
Journal article   Open access   Peer reviewed

'Cost'-playing: paid vs. free non-functional virtual goods experiences

Will Zhiyuan Zhang, Ben Marder, Kirsten Cowan and Seth Ketron
Journal of business research, Vol.210, 116180
05/2026

Abstract

Enjoyment Fun Game Interoperability Non-functional virtual goods Psychological ownership
The present research examines how paid vs. free non-functional virtual goods influence the enjoyment of overall platform services. Across six studies (i.e., a survey and five online experiments), we find that using paid (vs. free) non-functional virtual goods elicits psychological ownership – the perception of an object as ‘one’s own’– which in turn increases enjoyment. We further examine the moderating role of an emerging phenomenon in online digital services: interoperability. Results indicate that while the main effect is stronger when non-functional virtual goods are interoperable across platforms, low interoperability caps the maximum level of psychological ownership over virtual goods, particularly for paid consumers. The findings contribute to the virtual goods and paid vs. free products literature in marketing and have practical implications for user experience and monetization strategies for gaming operators and freemium online businesses.
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https://doi.org/10.1016/j.jbusres.2026.116180View
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