Abstract
This work explores the application of recent advancements in radi-ance field rendering, specifically 3D Gaussian splatting, to generate high-quality approximations of scientific data. In this technique, a 3D Gaussian splatting model is built from a 3D point cloud gen-erated using structure-from-motion, or a randomly initialized one when using a NeRF as input. This point cloud serves as the basis for initializing a set of Gaussian primitives, which are then refined through machine learning to minimize differences between ground truth and rendered images. We modified this pipeline to train Gaus-sian models directly from scientific data, eliminating the need for structure-from-motion. We test exporting an isosurface as a point cloud, which is then used to train a Gaussian model representing the dataset's isosurface. We also experimented with using a cinema database to produce a 3D Gaussian model; however, this approach yielded less promising results due to sub-optimal point cloud ini-tialization. Our findings highlight the potential of this technique for scientific datasets, suggesting it could enable efficient post-hoc visualization with reduced computational resources.